Status of the project
Gosub is in its very early stages. Since Gosub is not a mere shell around an existing engine, it will take time before we can introduce a browser that allows you to browse the web. Some of the basic foundations that we are currently working on:
↪ HTML parser
Status: | Almost all HTML5 documents are parsed correctly |
Tests: | Passing almost all tests from the html5lib test suite |
Improvements: | Optimization and better handling of invalid HTML and removing as much as copying as possible. |
The HTML parser is actually one of the easiest things to get up and running. There is a lot of documentation that allowed us to write a parser that is able to parse the vast majority of HTML documents. We are currently working on optimizations and better handling of invalid HTML and we really like to be able to speed up the process by removing as much memory copying as possible. Also, there is a lot of room for improvement during the parsing and the building of the document tree. Currently, parsing and building the tree are a single step, but we like to separate these two functionalities in the future.
↪ Bytestream
Status: | Proof of concept phase |
Tests: | N/A |
Improvements: | Encoding detection and less copying |
We use our own custom bytestream system from which the parsers (HTML, CSS, JS) read their input. The bytestream system is currently in the
proof of concept phase and we are working on the encoding detection and less copying. The bytestream system is a very important part of the
engine as it is the first component that reads the input from the network and passes it to the parsers.
Right now, the bytestream system is not very efficient and we like to improve this in the future. We like to make the bytestream system as
efficient as possible and we like to make it as easy as possible to use for the parsers.
↪ CSS3 parser
Status: | Proof of concept phase |
Tests: | Parses many realworld CSS correctly |
Improvements: | Less copying, speedups |
The CSS3 system contains of many different sub components. For instance, we have a parser that reads the CSS input from a HTML page. That will
read the stylesheets into internal tree structures so we can extract and compute the different properties on the HTML nodes.
But, we also need to know what kind of CSS3 properties exists, and what kind of values they can have. This is where the CSS Value Syntax
parser comes in. This parser reads the CSS Value Syntax and makes sure that the values are correct. This is a very important part of the CSS3
system as it is the first step in the rendering process.
At this point we have a syntax matcher that can parse the CSS Value Syntax and we can validate the values. Next up is to make sure the values
can be used by the renderer. Based on external inputs like the viewport size, and the properties of the elements, we need to calculate the final
values for the properties. Besides this, we also need to take into account that some properties actually set multiple properties (like
border
will set border-width
, border-style
and border-color
).
↪ Render pipeline
Status: | Proof of concept phase |
Tests: | None |
Improvements: | Many |
The rendering pipeline will take the HTML Document and CSS stylesheets and will render the final output. At this point this renderer is in its infancy and consists of a single component that will render the HTML document. Ultimately, there must be multiple steps in this pipeline, where changes (javascript triggers, user scrolling or clicking) can trigger a re-render of the document without complete redraws.
↪ Javascript engine
Status: | Initial implementation |
Tests: | None |
Improvements: | Many |
The Javascript engine is one of the components we decided not to create ourselves, but to use an existing engine. We are currently using
the v8 engine and we like this to be pluggable so browser creators can choose their own engine.
Javascript that runs in the engine is capable of modifying the DOM and CSS properties, and can trigger re-renders of the document so it will
be implemented in one of the deepest regions of the engine. Also the javascript engine can communicate with other parts of the engine through
the web API's that are available in the browser. We currently have written a simple concept of the console API
to see if we can
communicate with the javascript engine.
And much more...
Of course there are many different other things that we are working on. For instance, we are working on the networking stack, configuration systems
to allow to configure the engine, and we are working on the architecture of the engine to make it as modular as possible.
There are many different fields where we need more people to work on, and we need more (and probably) better idea's on our implementation. All code
we are currently writing is expected to be rewritten in the future, so we can use all the help we can get. For now, we are experimenting with different
idea's, trying to figure out what works and what doesn't.